HikoGUI
A low latency retained GUI
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v1::sfloat_rg32 Class Reference

#include <hikogui/image/sfloat_rg32.hpp>

Public Member Functions

 sfloat_rg32 (sfloat_rg32 const &rhs) noexcept=default
 sfloat_rg32 (sfloat_rg32 &&rhs) noexcept=default
sfloat_rg32 & operator= (sfloat_rg32 const &rhs) noexcept=default
sfloat_rg32 & operator= (sfloat_rg32 &&rhs) noexcept=default
constexpr sfloat_rg32 (float x, float y) noexcept
 sfloat_rg32 (f32x4 const &rhs) noexcept
sfloat_rg32 & operator= (f32x4 const &rhs) noexcept
 operator f32x4 () const noexcept
 sfloat_rg32 (extent2 const &rhs) noexcept
 sfloat_rg32 (scale2 const &rhs) noexcept
 sfloat_rg32 (vector2 const &rhs) noexcept
 sfloat_rg32 (point2 const &rhs) noexcept

Friends

bool operator== (sfloat_rg32 const &lhs, sfloat_rg32 const &rhs) noexcept=default

Detailed Description

2 x float32 pixel format.


The documentation for this class was generated from the following file: