HikoGUI
A low latency retained GUI
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v1::sfloat_rgb32 Class Reference

#include <hikogui/image/sfloat_rgb32.hpp>

Public Member Functions

 sfloat_rgb32 (sfloat_rgb32 const &rhs) noexcept=default
 sfloat_rgb32 (sfloat_rgb32 &&rhs) noexcept=default
sfloat_rgb32 & operator= (sfloat_rgb32 const &rhs) noexcept=default
sfloat_rgb32 & operator= (sfloat_rgb32 &&rhs) noexcept=default
 sfloat_rgb32 (f32x4 const &rhs) noexcept
sfloat_rgb32 & operator= (f32x4 const &rhs) noexcept
 operator f32x4 () const noexcept
 sfloat_rgb32 (point3 const &rhs) noexcept
sfloat_rgb32 & operator= (point3 const &rhs) noexcept
 operator point3 () const noexcept

Friends

bool operator== (sfloat_rgb32 const &lhs, sfloat_rgb32 const &rhs) noexcept=default

Detailed Description

3 x float32 pixel format.


The documentation for this class was generated from the following file: