HikoGUI
A low latency retained GUI
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Public Member Functions
v1::Socketstream Class Reference

Public Member Functions

void handleConnect ()
 Handle connected event.
 
virtual bool needToRead ()
 Check if the socket-stream needs to read.
 
virtual bool needToWrite ()
 Check if the socket-stream needs to read.
 
virtual void handleReadyToReadEvent ()
 Handle ready-to-read event.
 
virtual void handleReadyToWriteEvent ()
 Handle ready-to-write event.
 

Member Function Documentation

◆ handleConnect()

void v1::Socketstream::handleConnect ( )

Handle connected event.

◆ handleReadyToReadEvent()

virtual void v1::Socketstream::handleReadyToReadEvent ( )
virtual

Handle ready-to-read event.

◆ handleReadyToWriteEvent()

virtual void v1::Socketstream::handleReadyToWriteEvent ( )
virtual

Handle ready-to-write event.

◆ needToRead()

virtual bool v1::Socketstream::needToRead ( )
virtual

Check if the socket-stream needs to read.

◆ needToWrite()

virtual bool v1::Socketstream::needToWrite ( )
virtual

Check if the socket-stream needs to read.


The documentation for this class was generated from the following file: