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HikoGUI
A low latency retained GUI
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Public Member Functions | |
| void | handleConnect () |
| Handle connected event. | |
| virtual bool | needToRead () |
| Check if the socket-stream needs to read. | |
| virtual bool | needToWrite () |
| Check if the socket-stream needs to read. | |
| virtual void | handleReadyToReadEvent () |
| Handle ready-to-read event. | |
| virtual void | handleReadyToWriteEvent () |
| Handle ready-to-write event. | |
| void v1::Socketstream::handleConnect | ( | ) |
Handle connected event.