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static void | place_vertices (vector_span< vertex > &vertices, aarectangle clipping_rectangle, quad box, float alpha) |
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gfx_device_vulkan const & | device |
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vk::ShaderModule | vertexShaderModule |
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vk::ShaderModule | fragmentShaderModule |
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std::vector< vk::PipelineShaderStageCreateInfo > | shaderStages |
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◆ destroy()
| void v1::pipeline_alpha::device_shared::destroy |
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gfx_device_vulkan const * | vulkanDevice | ) |
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Deallocate vulkan resources. This is called in the destructor of gfx_device_vulkan, therefor we can not use our device.
The documentation for this struct was generated from the following file: