7#include "../geometry/axis_aligned_rectangle.hpp"
8#include "../rapid/sfloat_rgba16.hpp"
9#include "../rapid/sfloat_rgba32.hpp"
10#include "../rapid/sfloat_rgb32.hpp"
11#include <vulkan/vulkan.hpp>
13namespace hi::inline v1::pipeline_SDF {
32 position(position), clippingRectangle(clippingRectangle), textureCoord(textureCoord),
color(
color)
36 static vk::VertexInputBindingDescription inputBindingDescription()
38 return {0,
sizeof(
vertex), vk::VertexInputRate::eVertex};
44 {0, 0, vk::Format::eR32G32B32Sfloat, offsetof(vertex, position)},
45 {1, 0, vk::Format::eR32G32B32A32Sfloat, offsetof(vertex, clippingRectangle)},
46 {2, 0, vk::Format::eR32G32B32Sfloat, offsetof(vertex, textureCoord)},
47 {3, 0, vk::Format::eR16G16B16A16Sfloat, offsetof(vertex, color)}};
This is a RGBA floating point color.
Definition color.hpp:39
Class which represents an axis-aligned rectangle.
Definition axis_aligned_rectangle.hpp:20
Definition pipeline_alpha_vertex.hpp:21
sfloat_rgba32 clippingRectangle
Clipping rectangle. (x,y)=bottom-left, (z,w)=top-right.
Definition pipeline_SDF_vertex.hpp:23
sfloat_rgba16 color
The color of the glyph.
Definition pipeline_SDF_vertex.hpp:29
sfloat_rgb32 textureCoord
The x, y (relative to bottom-left) coordinate inside the texture-atlas, z is used as an index in the ...
Definition pipeline_SDF_vertex.hpp:26
sfloat_rgb32 position
The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.
Definition pipeline_SDF_vertex.hpp:20
Definition sfloat_rgb32.hpp:12
Definition sfloat_rgba16.hpp:19
Definition sfloat_rgba32.hpp:15