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constexpr | point (point const &) noexcept=default |
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constexpr | point (point &&) noexcept=default |
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constexpr point & | operator= (point const &) noexcept=default |
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constexpr point & | operator= (point &&) noexcept=default |
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template<int E>
requires (E < D) |
| constexpr | point (point< E > const &other) noexcept |
| | Construct a point from a lower dimension point.
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| constexpr | point (point< 2 > const &other, float z) noexcept |
| | Construct a point from a lower dimension point.
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template<int E>
requires (E > D) |
| constexpr | point (point< E > const &other) noexcept |
| | Construct a point from a higher dimension point.
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| constexpr | operator f32x4 () const noexcept |
| | Convert a point to its f32x4-nummeric_array.
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| constexpr | point (f32x4 const &other) noexcept |
| | Construct a point from a f32x4-numeric_array.
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| constexpr | point () noexcept |
| | Construct a point at the origin of the coordinate system.
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| constexpr | point (float x, float y) noexcept |
| | Construct a 2D point from x and y elements.
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| constexpr | point (float x, float y, float z=0.0) noexcept |
| | Construct a 3D point from x, y and z elements.
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| constexpr float & | x () noexcept |
| | Access the x element from the point.
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| constexpr float & | y () noexcept |
| | Access the y element from the point.
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| constexpr float & | z () noexcept |
| | Access the z element from the point.
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| constexpr float const & | x () const noexcept |
| | Access the x element from the point.
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| constexpr float const & | y () const noexcept |
| | Access the y element from the point.
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| constexpr float const & | z () const noexcept |
| | Access the z element from the point.
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template<int E>
requires (E <= D) |
| constexpr point & | operator+= (vector< E > const &rhs) noexcept |
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template<int E>
requires (E <= D) |
| constexpr point & | operator-= (vector< E > const &rhs) noexcept |
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| constexpr bool | holds_invariant () const noexcept |
| | Check if the point is valid.
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| template<int E> |
| constexpr friend auto | operator+ (point const &lhs, vector< E > const &rhs) noexcept |
| | Move a point along a vector.
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| template<int E> |
| constexpr friend auto | operator+ (vector< E > const &rhs, point const &lhs) noexcept |
| | Move a point along a vector.
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| template<int E> |
| constexpr friend auto | operator- (point const &lhs, vector< E > const &rhs) noexcept |
| | Move a point backward along the vector.
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| constexpr friend vector< D > | operator- (point const &lhs, point const &rhs) noexcept |
| | Find the vector between two points.
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| constexpr friend bool | operator== (point const &lhs, point const &rhs) noexcept |
| | Compare if two points are equal.
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template<int E> |
| constexpr auto | midpoint (point const &lhs, point< E > const &rhs) noexcept |
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template<int E> |
| constexpr auto | reflect (point const &lhs, point< E > const &rhs) noexcept |
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| template<int E> |
| constexpr auto | min (point const &lhs, point< E > const &rhs) noexcept |
| | Mix the two points and get the lowest value of each element.
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| template<int E> |
| constexpr auto | max (point const &lhs, point< E > const &rhs) noexcept |
| | Mix the two points and get the heighest value of each element.
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| constexpr point | round (point const &rhs) noexcept |
| | Round the coordinates of a point toward nearest integer.
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| constexpr point | ceil (point const &rhs) noexcept |
| | Round the coordinates of a point toward the right-top.
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| constexpr point | floor (point const &rhs) noexcept |
| | Round the coordinates of a point toward the left-bottom.
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| constexpr point | ceil (point const &lhs, extent2 rhs) noexcept |
| | Round the coordinates of a point toward the top-right with the given granularity.
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| constexpr point | floor (point const &lhs, extent2 rhs) noexcept |
| | Round the coordinates of a point toward the left-bottom with the given granularity.
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constexpr float | distance (point const &lhs, point const &rhs) noexcept |
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std::string | to_string (point const &rhs) noexcept |
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std::ostream & | operator<< (std::ostream &lhs, point const &rhs) noexcept |
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template<int D>
class v1::geo::point< D >
A high-level geometric point Part of the high-level vec, point, mat and color types.
A point, for both 2D or 3D is internally represented as a 4D homogeneous vector. Which can be efficiently implemented as a __m128 SSE register.