#include <hikogui/image/sfloat_rg32.hpp>
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| sfloat_rg32 (sfloat_rg32 const &rhs) noexcept=default |
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| sfloat_rg32 (sfloat_rg32 &&rhs) noexcept=default |
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sfloat_rg32 & | operator= (sfloat_rg32 const &rhs) noexcept=default |
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sfloat_rg32 & | operator= (sfloat_rg32 &&rhs) noexcept=default |
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| sfloat_rg32 (f32x4 const &rhs) noexcept |
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sfloat_rg32 & | operator= (f32x4 const &rhs) noexcept |
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| operator f32x4 () const noexcept |
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| sfloat_rg32 (extent2 const &rhs) noexcept |
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| sfloat_rg32 (scale2 const &rhs) noexcept |
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| sfloat_rg32 (vector2 const &rhs) noexcept |
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| sfloat_rg32 (point2 const &rhs) noexcept |
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bool | operator== (sfloat_rg32 const &lhs, sfloat_rg32 const &rhs) noexcept=default |
2 x float32 pixel format.
The documentation for this class was generated from the following file: