HikoGUI
A low latency retained GUI
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Public Types | Public Member Functions | Static Public Attributes
hi::v1::radio_menu_button_widget< Name > Class Template Referencefinal

#include <hikogui/widgets/radio_menu_button_widget.hpp>

Inheritance diagram for hi::v1::radio_menu_button_widget< Name >:
hi::v1::widget

Public Types

using super = widget
 
using delegate_type = typename radio_button_delegate
 
- Public Types inherited from hi::v1::widget
using callback_token = notifier<void()>::callback_token
 
using awaiter_type = notifier<void()>::awaiter_type
 

Public Member Functions

 radio_menu_button_widget (widget *parent, std::shared_ptr< delegate_type > delegate, button_widget_attribute auto &&...attributes) noexcept
 Construct a menu button widget.
 
template<different_from< std::shared_ptr< delegate_type > > Value, forward_of< observer< observer_decay_t< Value > > > OnValue, button_widget_attribute... Attributes>
requires requires { make_default_radio_button_delegate(hi_forward(value), hi_forward(on_value)); }
 radio_menu_button_widget (widget *parent, Value &&value, OnValue &&on_value, Attributes &&...attributes) noexcept
 Construct a menu button widget with a default button delegate.
 
- Public Member Functions inherited from hi::v1::widget
 widget (widget *parent) noexcept
 
 widget (widget const &)=delete
 
 widget (widget &&)=delete
 
widgetoperator= (widget &&)=delete
 
widgetoperator= (widget const &)=delete
 
generator< widget & > children (bool include_invisible) noexcept
 
virtual hitbox hitbox_test_from_parent (point2 position) const noexcept
 Call hitbox_test from a parent widget.
 
virtual hitbox hitbox_test_from_parent (point2 position, hitbox sibling_hitbox) const noexcept
 Call hitbox_test from a parent widget.
 
void reset_layout (gfx_surface *new_surface, float new_scale) noexcept
 Reset the layout.
 
virtual void layout () noexcept
 
virtual sub_theme_selector_type sub_theme_selector () const noexcept
 
virtual bool process_event (gui_event const &event) const noexcept
 
virtual void request_redraw () const noexcept
 Request the widget to be redrawn on the next frame.
 
virtual bool handle_event_recursive (gui_event const &event, std::vector< widget_id > const &reject_list=std::vector< widget_id >{}) noexcept
 Handle command recursive.
 
virtual widget_id find_next_widget (widget_id current_keyboard_widget, keyboard_focus_group group, keyboard_focus_direction direction) const noexcept
 Find the next widget that handles keyboard focus.
 
widget_id find_first_widget (keyboard_focus_group group) const noexcept
 
widget_id find_last_widget (keyboard_focus_group group) const noexcept
 
bool is_first (keyboard_focus_group group) const noexcept
 
bool is_last (keyboard_focus_group group) const noexcept
 
virtual void scroll_to_show (hi::aarectangle rectangle) noexcept
 Scroll to show the given rectangle on the window.
 
std::vector< widget_id > parent_chain () const noexcept
 Get a list of parents of a given widget.
 
virtual bool is_tab_button () const noexcept
 Check if this widget is a tab-button.
 
template<forward_of< void()> Callback>
callback_token subscribe (Callback &&callback, callback_flags flags=callback_flags::synchronous) const noexcept
 
awaiter_type operator co_await () const noexcept
 

Static Public Attributes

static constexpr auto prefix = Name / "radio-menu"
 

Additional Inherited Members

- Data Fields inherited from hi::v1::widget
widget_id id = {}
 The numeric identifier of a widget.
 
widgetparent = nullptr
 Pointer to the parent widget.
 
gfx_surface * surface = nullptr
 The surface this widget is drawn on.
 
observer< widget_modemode = widget_mode::enabled
 The widget mode.
 
observer< bool > hover = false
 Mouse cursor is hovering over the widget.
 
observer< bool > clicked = false
 The widget is being clicked by the mouse.
 
observer< bool > focus = false
 The widget has keyboard focus.
 
observer< widget_statestate = widget_state::off
 The state of the widget.
 
size_t semantic_layer = 0_uz
 The draw layer of the widget.
 
grid_cell cell
 

Detailed Description

template<fixed_string Name = "">
class hi::v1::radio_menu_button_widget< Name >

A button that is part of a menu.

A menu-button has two different states with different visual representation:

Each time a user activates the menu-button it switches its state to 'on'. Most menus will close the menu after the menu button was activated.

A menu button cannot itself switch state to 'off', this state may be caused by external factors. The canonical example is another menu button in a set, which is configured with a different on_value.

Constructor & Destructor Documentation

◆ radio_menu_button_widget() [1/2]

template<fixed_string Name = "">
hi::v1::radio_menu_button_widget< Name >::radio_menu_button_widget ( widget * parent,
std::shared_ptr< delegate_type > delegate,
button_widget_attribute auto &&... attributes )
inlinenoexcept

Construct a menu button widget.

Parameters
parentThe parent widget that owns this menu button widget.
delegateThe delegate to use to manage the state of the menu button.
attributesDifferent attributes used to configure the label's on the menu button: a label, alignment or text_theme. If one label is passed it will be shown in all states. If two labels are passed the first label is shown in on-state and the second for off-state.

◆ radio_menu_button_widget() [2/2]

template<fixed_string Name = "">
template<different_from< std::shared_ptr< delegate_type > > Value, forward_of< observer< observer_decay_t< Value > > > OnValue, button_widget_attribute... Attributes>
requires requires { make_default_radio_button_delegate(hi_forward(value), hi_forward(on_value)); }
hi::v1::radio_menu_button_widget< Name >::radio_menu_button_widget ( widget * parent,
Value && value,
OnValue && on_value,
Attributes &&... attributes )
inlinenoexcept

Construct a menu button widget with a default button delegate.

Parameters
parentThe parent widget that owns this menu button widget.
valueThe value or observer value which represents the state of the menu button.
on_valueAn optional on-value. This value is used to determine which value yields an 'on' state.
attributesDifferent attributes used to configure the label's on the menu button: a label, alignment or text_theme. If one label is passed it will be shown in all states. If two labels are passed the first label is shown in on-state and the second for off-state.

The documentation for this class was generated from the following file: