HikoGUI
A low latency retained GUI
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Defines 4x4 matrix type sfloat_rgba32x4. More...
#include "../geometry/geometry.hpp"
#include "../utility/utility.hpp"
#include "../macros.hpp"
#include <hikocpu/hikocpu.hpp>
#include <algorithm>
#include <array>
#include <bit>
#include <cstdint>
Go to the source code of this file.
Data Structures | |
class | v1::sfloat_rgba32x4 |
4 x 4 x float32 pixel format. More... | |
Namespaces | |
namespace | v1 |
DOXYGEN BUG. | |
Functions | |
hi_export_module (hikogui.image.sfloat_rgba32x4) | |
Defines 4x4 matrix type sfloat_rgba32x4.