HikoGUI
A low latency retained GUI
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Defines the sfloat_rgba16. More...
#include "pixmap_span.hpp"
#include "../color/color.hpp"
#include "../geometry/geometry.hpp"
#include "../utility/utility.hpp"
#include "../macros.hpp"
#include <hikocpu/hikocpu.hpp>
#include <algorithm>
#include <bit>
#include <cstdint>
#include <array>
Go to the source code of this file.
Data Structures | |
class | v1::sfloat_rgba16 |
4 x half pixel format. More... | |
struct | std::hash< hi::sfloat_rgba16 > |
Namespaces | |
namespace | v1 |
DOXYGEN BUG. | |
Functions | |
hi_export_module (hikogui.image.sfloat_rgba16) | |
constexpr void | v1::fill (pixmap_span< sfloat_rgba16 > image, f32x4 color) noexcept |
Defines the sfloat_rgba16.