HikoGUI
A low latency retained GUI
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src
hikogui
image
sfloat_rgb32.hpp
Go to the documentation of this file.
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// Copyright Take Vos 2021.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "../geometry/geometry.hpp"
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#include "../macros.hpp"
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#include <hikocpu/hikocpu.hpp>
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#include <algorithm>
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#include <array>
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#include <bit>
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#include <cstdint>
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hi_export_module(hikogui.image.sfloat_rgb32);
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hi_export
namespace
hi::inline
v1
{
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class
sfloat_rgb32
{
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// Red, Green, Blue in binary32 (native endian).
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std::array<float, 3>
v;
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public
:
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sfloat_rgb32
() =
default
;
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sfloat_rgb32
(
sfloat_rgb32
const
&rhs)
noexcept
=
default
;
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sfloat_rgb32
(
sfloat_rgb32
&&rhs)
noexcept
=
default
;
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sfloat_rgb32
&operator=(
sfloat_rgb32
const
&rhs)
noexcept
=
default
;
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sfloat_rgb32
&operator=(
sfloat_rgb32
&&rhs)
noexcept
=
default
;
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sfloat_rgb32
(f32x4
const
&rhs) noexcept : v{rhs.r(), rhs.g(), rhs.b()} {}
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sfloat_rgb32
&operator=(f32x4
const
&rhs)
noexcept
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{
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v = {rhs.r(), rhs.g(), rhs.b()};
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return
*
this
;
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}
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operator
f32x4()
const
noexcept
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{
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return
f32x4{std::get<0>(v), std::get<1>(v), std::get<2>(v), 0.0f};
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}
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sfloat_rgb32
(
point3
const
&rhs) noexcept :
sfloat_rgb32
(
static_cast<
f32x4
>
(rhs)) {}
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sfloat_rgb32
&operator=(
point3
const
&rhs)
noexcept
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{
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return
*
this
=
static_cast<
f32x4
>
(rhs);
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}
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operator
point3
()
const
noexcept
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{
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return
point3
{f32x4{*
this
}};
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}
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[[nodiscard]]
friend
bool
operator==(
sfloat_rgb32
const
&lhs,
sfloat_rgb32
const
&rhs)
noexcept
=
default
;
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};
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}
// namespace hi::inline v1
v1
DOXYGEN BUG.
Definition
algorithm_misc.hpp:20
v1::point3
A high-level geometric point Part of the high-level vec, point, mat and color types.
Definition
point3.hpp:29
v1::sfloat_rgb32
3 x float32 pixel format.
Definition
sfloat_rgb32.hpp:27
std::array
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