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HikoGUI
A low latency retained GUI
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Public Types | |
| using | super = audio_system |
Public Member Functions | |
| generator< audio_device & > | devices () noexcept override |
| The devices that are part of the audio system. | |
| void | add_child (std::unique_ptr< audio_system > new_child) |
Public Member Functions inherited from hi::v1::audio_system | |
| audio_system (audio_system const &)=delete | |
| audio_system (audio_system &&)=delete | |
| audio_system & | operator= (audio_system const &)=delete |
| audio_system & | operator= (audio_system &&)=delete |
| template<forward_of< void()> Func> | |
| callback< void()> | subscribe (Func &&func, callback_flags flags=callback_flags::synchronous) noexcept |
| Subscribe a function to be called when the device list changes. | |
| auto | operator co_await () const noexcept |
Additional Inherited Members | |
Static Public Member Functions inherited from hi::v1::audio_system | |
| static audio_system & | global () noexcept |
| Create an audio system object specific for the current operating system. | |
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inlineoverridevirtualnoexcept |
The devices that are part of the audio system.
Due to complicated threading and callback function interactions audio devices are not destroyed until application shutdown.
Implements hi::v1::audio_system.