HikoGUI
A low latency retained GUI
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#include <hikogui/GFX/gfx_pipeline_SDF_vulkan_intf.hpp>
Data Structures | |
struct | device_shared |
struct | push_constants |
struct | specialization_constants |
struct | texture_map |
struct | vertex |
Public Member Functions | |
gfx_pipeline_SDF (const gfx_pipeline_SDF &)=delete | |
gfx_pipeline_SDF & | operator= (const gfx_pipeline_SDF &)=delete |
gfx_pipeline_SDF (gfx_pipeline_SDF &&)=delete | |
gfx_pipeline_SDF & | operator= (gfx_pipeline_SDF &&)=delete |
gfx_pipeline_SDF (gfx_surface *surface) | |
void | draw_in_command_buffer (vk::CommandBuffer commandBuffer, draw_context const &context) override |
Data Fields | |
vector_span< vertex > | vertexBufferData |
Pipeline for rendering backings of widgets. Maintains texture map atlases and sharing for all views.