HikoGUI
A low latency retained GUI
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Data Structures | Public Member Functions | Data Fields
hi::v1::gfx_pipeline_SDF Class Reference

#include <hikogui/GFX/gfx_pipeline_SDF_vulkan_intf.hpp>

Inheritance diagram for hi::v1::gfx_pipeline_SDF:

Data Structures

struct  device_shared
 
struct  push_constants
 
struct  specialization_constants
 
struct  texture_map
 
struct  vertex
 

Public Member Functions

 gfx_pipeline_SDF (const gfx_pipeline_SDF &)=delete
 
gfx_pipeline_SDFoperator= (const gfx_pipeline_SDF &)=delete
 
 gfx_pipeline_SDF (gfx_pipeline_SDF &&)=delete
 
gfx_pipeline_SDFoperator= (gfx_pipeline_SDF &&)=delete
 
 gfx_pipeline_SDF (gfx_surface *surface)
 
void draw_in_command_buffer (vk::CommandBuffer commandBuffer, draw_context const &context) override
 

Data Fields

vector_span< vertexvertexBufferData
 

Detailed Description

Pipeline for rendering backings of widgets. Maintains texture map atlases and sharing for all views.


The documentation for this class was generated from the following files: