HikoGUI
A low latency retained GUI
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hi::v1::gfx_pipeline_image::vertex Struct Reference

#include <hikogui/GFX/gfx_pipeline_image_vulkan_intf.hpp>

Public Member Functions

 vertex (sfloat_rgba32 position, sfloat_rgba32 clipping_rectangle, sfloat_rgba32 atlas_position) noexcept

Static Public Member Functions

static vk::VertexInputBindingDescription inputBindingDescription ()
static std::vector< vk::VertexInputAttributeDescription > inputAttributeDescriptions ()

Data Fields

sfloat_rgba32 position
 The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.
sfloat_rgba32 clipping_rectangle
sfloat_rgba32 atlas_position
 The x, y coordinate inside the texture-atlas, z is used as an index in the texture-atlas array.

Detailed Description

A vertex defining a rectangle on a window. The vertex shader will convert window pixel-coordinates to normalized projection-coordinates.

Field Documentation

◆ atlas_position

sfloat_rgba32 hi::v1::gfx_pipeline_image::vertex::atlas_position

The x, y coordinate inside the texture-atlas, z is used as an index in the texture-atlas array.

◆ clipping_rectangle

sfloat_rgba32 hi::v1::gfx_pipeline_image::vertex::clipping_rectangle

The position in pixels of the clipping rectangle relative to the bottom-left corner of the window, and extent in pixels.

◆ position

sfloat_rgba32 hi::v1::gfx_pipeline_image::vertex::position

The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.


The documentation for this struct was generated from the following file: