HikoGUI
A low latency retained GUI
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#include <hikogui/GFX/gfx_pipeline_tone_mapper_vulkan_intf.hpp>
Data Structures | |
struct | device_shared |
struct | push_constants |
Public Member Functions | |
gfx_pipeline_tone_mapper (const gfx_pipeline_tone_mapper &)=delete | |
gfx_pipeline_tone_mapper & | operator= (const gfx_pipeline_tone_mapper &)=delete |
gfx_pipeline_tone_mapper (gfx_pipeline_tone_mapper &&)=delete | |
gfx_pipeline_tone_mapper & | operator= (gfx_pipeline_tone_mapper &&)=delete |
gfx_pipeline_tone_mapper (gfx_surface *surface) | |
void | draw_in_command_buffer (vk::CommandBuffer commandBuffer, draw_context const &context) override |
Pipeline for rendering simple flat shaded quats.